Technology Student Association

Competitions & Events

The Technology Student Association provides a huge variety of competitive events for middle and high school student in all areas of applied Science, Technology, Engineering, and Mathematics (STEM). Below is a comprehensive listing.

Middle School Events

  • Biotechnology Design
  • Career Prep
  • Catapult Design
  • Challenging Technology Issues
  • Chapter Team
  • Children’s Stories
  • Community Service Video
  • Construction Challenge
  • Digital Photography
  • Dragster
  • Electrical Applications
  • Environmental Engineering
  • Essays on Technology
  • Flight
  • Geospatial Technology
  • Inventions and Innovations
  • Junior Solar Sprint
  • Leadership Strategies
  • Mass Production
  • Medical Technology Issues
  • Prepared Speech
  • Problem Solving
  • Promotional Marketing
  • STEM Animation
  • Structural Model
  • System Control Technology
  • Tech Bowl
  • Technical Design
  • VEX IQ Robotics
  • Video Game Design
  • Website Design

High School Events

  • 3D Animation
  • Animatronics
  • Architectural Design
  • Biotechnology Design
  • Chapter Team (Written and Oral)
  • Children’s Stories
  • Coding
  • Computer-Aided Design, Architecture
  • Computer-Aided Design, Engineering
  • Computer Integrated Manufacturing (CIM)
  • Debating Technological Issues
  • Digital Video Production
  • Dragster Design
  • Engineering Design
  • Essays on Technology
  • Extemporaneous Speech
  • Fashion Design and Technology
  • Flight Endurance
  • Future Technology Teacher
  • Music Production
  • On Demand Video
  • Photographic Technology
  • Prepared Presentation
  • Promotional Design
  • Scientific Visualization (SciVis)
  • Software Development
  • STEM Careers
  • Structural Engineering and Design
  • System Control Technology
  • Technology Bowl (Written and Oral)
  • Technology Problem Solving
  • Transportation Modeling
  • TSA TEAMS Competition
  • TSA VEX Robotics Competition
  • Video Game Design
  • Webmaster

Middle School Events

Biotechnology Design Participants (three teams per state) conduct research on a contemporary agriculture or biotechnology issue of their choosing, document their research, and create a display. The information gathered may be student-performed research or a re-creation or simulation of research performed by the scientific community. If appropriate, a model or prototype depicting some aspect of the issue may be included in the display.

CAD Foundations Participants (three individuals per chapter at Regional Fair) have the opportunity to demonstrate their understanding of CAD fundamentals as they create a two-dimensional graphic representation of an engineering part or object

Career Prep Participants (one individual per chapter) conduct research on a selected technology-related career and use the knowledge gained to prepare a resume and cover letter, complete a job application, and participate in a mock interview.

Catapult Design Participants (one individual per chapter) design and produce a working catapult that is adjustable and propels hollow plastic golf balls at a scoring target.

Challenging Technology Issues Participants (0ne team of two – four members per chapter) prepare and deliver an extemporaneous debate style presentation with team members explaining opposing views of a current technology issue that has been selected on site from a choice of three options.

Chapter Team Participants (one team of six members per chapter) demonstrate their understanding of parliamentary procedure relative to business meetings. Participants must successfully complete a written parliamentary procedures test in order to proceed to the semifinals, where they perform an opening ceremony, dispose of three items of business, and perform a closing ceremony within a specified time period.

Children’s Stories Participants (one team per chapter, a team of one is permitted) create an illustrated children’s story that will incorporate educational and social values. The story must revolve around the theme for a given year that is posted on the TSA website.

Community Service Video Participants [one team per chapter (entries may be submitted by an individual or group)] create and submit a finished video that highlights their chapter’s involvement with the American Cancer Society, national TSA’s service partner.

Construction Challenge Participants (one team per chapter) submit a display that documents the use of their leadership and technical skills to fulfill a community need related to construction. Semifinalists discuss their projects in a presentation and an interview.

Digital Photography Participants (three individuals per state) produce an album of color or black and white digital photographs that represent or relate to a chosen theme and place the album on a storage device for submission. Semifinalists produce a series of digital photographs taken at the conference site that have been edited appropriately for the on-site task.

Dragster Participants (two individuals per chapter, one entry per individual) design, produce working drawings for, and build a CO2-powered dragster according to stated specifications and using only certain specified materials.

Electrical Applications Participants (two individuals per chapter) demonstrate knowledge of basic electrical and electronic theory 1) in a written test and 2) through the use of a multimeter. Semifinalists assemble a specific circuit from a schematic diagram (using a kit provided), make required electrical measurements and explain their solution during an interview.

Environmental Engineering Participants (one team per chapter) identify and research a specific environmental problem or issue that has been influenced by advancements in technology. Students present their findings in the form of a multimedia presentation.

Essays on Technology Participants (three individuals per state) conduct research on specified subtopics of a broader technological area and, using the knowledge and resources gained through that research, write a comprehensive essay on the one subtopic that is designated on site.

Flight Participants (two individuals per chapter, one entry each) study the principles of flight and design in order to fabricate (using materials provided) and test-fly gliders. Gliders must be designed to be launched from a catapult that is provided on site. Flight duration of the gliders and documentation of the design process are the primary elements of the evaluation.

Forensic Technology Participants (one team of two individuals per chapter) take a written test of basic forensic science theory to  qualify as semifinalists.  Semifinalists demonstrate their ablity to use forensic technology and skills by collecting eveidence from-and analyzing-a mock crime scene.

Geospatial Technology Participants (one team of two to five members per chapter) explore and gain an understanding of how geospatial data and related technology are used to prepare a profile of a geographic area of interest and solve a problem in a spatial context.

Inventions and Innovations Participants [one team (with a minimum of three individuals) per chapter, one entry per team] investigate and determine the need for an invention or innovation of a device, system or process. Team members will 1) create a prototype or model, 2) develop a standalone multimedia presentation and 3) document work completed as they prepare to promote and demonstrate their idea for the invention or innovation. Semifinalists make an oral presentation to a panel of judges who will act as a group of venture capitalists interested in providing funding for the development of the idea.

Junior Solar Sprint Participants (one team per chapter, one entry per team) explore an alternative energy source and experience the automotive design process when they research and conceptualize a design, make drawings, build a model from the design, and race a solar-powered car model.

Leadership Strategies Participants (one team of three individuals per chapter) work in teams to develop a plan of action that addresses a specific challenging situation provided on site. Under time constraints, semifinalists develop a plan for a second situation and then make a team presentation.

Mass Production Participants (one team per chapter) manufacture a marketable product related to the current years theme. The team submits a documentation portfolio of the activities involved and three identical products made during the manufacturing process.

Medical Technology Issues Participants [ teams per state (two or more participants per team), one entry per team] conduct research on a contemporary medical technology issue of their choosing, document their research and create a display. The information gathered may include student-performed research or a re-creation or simulation of research performed by the scientific community. If appropriate, a model or prototype depicting some aspect of the issue may be included in the display.

Microcontroller Design Participants (one team per chapter) develop a working digital device with real-world applications. Through a multimedia presentation, product demonstration and documentation, the team demonstrates in detail its knowledge of microcontroller programming, simple circuitry, product design and marketing.

Prepared Speech Participants (one individual per chapter) develop and deliver an oral presentation that reflects the theme of the current year’s national conference.

Problem Solving Participants (one team of two individuals per chapter) use problem solving skills to develop a finite solution to a stated problem given on site. Participants work as a team to provide the best solution, which is measured objectively.

Promotional Marketing Participants (two individuals per chapter, one entry per individual) design a three-part TSA Marketing Toolkit that must include a national conference promotional poster,a state delegation fact sheet, and a chapter t-shirt design. Semi=finalists develop a solution to an on-site problem.

STEM Animation Participants (three teams per state, one entry per team) use computer graphic tools and design processes to communicate, inform, analyze and/or illustrate a topic, idea, subject, or concept.

Structural Model Participants (one team of two members per chapter) work to determine superior engineering as they conduct research and then model and test a structure that is designed to hold the greatest weight. Teams submit their models for destructive testing.

System Control Technology Participants (one team of three members per state, one entry per team) develop a computer-controlled model solution to a problem provided on site. Typically, the problem is a scenario of a situation in an industrial setting that requires a solution. Teams analyze the problem, build a computer-controlled mechanical model, program the model, explain the program and mechanical features of the model-solution, and leave instructions for operating the device.

Tech Bowl Participants (one team of three individuals per chapter) are required to complete a written objective examination to qualify for the oral question/response, head-to-head team competition phase of the event.

Technical Design Participants (two individuals per chapter) demonstrate the ability to use the technical design process to solve an engineering design problem.

Video Game Design Participants [one team (of at least two participants) per chapter, one entry per team] develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. A working, interactive game is submitted for evaluation.

Website Design Participants (one team of three to five members per chapter, one entry per team) are required to design, build and launch a World Wide Web site that features the team’s research about a science, technology, engineering or mathematics (STEM)-related topic. Pre-conference semifinalists participate in an on-site interview to demonstrate the knowledge and expertise gained during the development of the website.

High School Events

3D Animation Participants (one team per chapter) demonstrate their knowledge of 3D animation technology and design skills to creatively solve the challenge posted on the national TSA website.

Biotechnology Design Participant (one team per chapter) select a contemporary biotechnology problem (that relates to the current years published topic) and demonstrate understanding of it through documented research, the development of a solution, a display (including an optional model or prototype) and an effective multimedia presentation.

Animatronics Participants (one team per chapter, one entry per team) demonstrate knowledge of mechanical and control systems by designing, fabricating and controlling an animatronics device that will communicate, entertain, inform, demonstrate and/or illustrate a topic, idea, subject or concept. Sound, lights and a surrounding environment must accompany the device.

Architectural Design Participants (one individual or team per chapter, one entry per individual or team) develop a set of architectural plans and related materials for an annual architectural design challenge and construct a physical, as well as a computer-generated model, to accurately depict their design. Go to http://tsaweb.org/Themes-and-Problems to find out the theme for 2017.

Chapter Team (Written and Oral) Participants (one team of six members per chapter) take a written parliamentary procedures test in order to proceed to the semifinals. Semifinalist teams perform an opening ceremony, dispose of three items of business, and perform a closing ceremony within a specified time period.

Children’s Stories Participants (one team per chapter; a team of one individual is permitted) create an illustrated children’s story of artistic, instructional, and social value. The story must have a science, technology, engineering, and mathematics (STEM) focus. It may be written in prose or poetry and take the form of a fable, adventure story, or other structure

Coding Participants (one individual or one team per chapter) respond to an annual coding-related design challenge by developing a software program that will accurately address an on-site problem in a specified, limited amount of time.

Computer-Aided Design (CAD), Architecture Participants (two individuals per state) create representations, such as foundation and/or floor plans, and/or elevation drawings, and/or details of architectural ornamentation or cabinetry. Students may be expected to animate a presentation of their entry.

Computer-Aided Design (CAD), Engineering Participants (two individuals per state) create 3D computer model(s) of an engineering or machine object, such as a machine part, tool, device, or manufactured product. Students may be expected to animate a portion of their model.

Computer Integrated  Manufacturing (CIM) Participants (one team per chapter) design, fabricate, and use Computer Integrated Manufacturing (CIM) to create a promotional TSA product that will showcase the current conference city and/or state.

Debating Technological Issues Participants (three teams of two members per state) debate against a team/s from another chapter in order to advance to the semifinals. The teams are instructed on site to take either the pro or con side of a topic that is designated annually.

Digital Video Production Participants (three teams perstate, on entry per team) develop a digital video/film that focuses on the given year’s theme. Sound may accompany the film. Several examples are available in the National TSA Video Library.

Dragster Design  Participants (two individuals per chapter, one entry per individual) design, produce working drawings for, and build a CO2-powered dragster.

Engineering Design Participants (one team of three to five members per chapter, one entry per team) work as part of a team to solve a design problem. Through use of a model/prototype, display, and design notebook, the team explains in detail how it has solved the problem and the solution’s impact on society and the environment. Semifinalists demonstrate the problem and solution in a timed presentation.

Essays on Technology Participants (three individuals per state) conduct research in an announced technological area and, using the knowledge and personal insights gained from this research, write a persuasive essay on one subtopic selected from two or three related subtopics designated on site.

Extemporaneous Speech Participants (three individuals per state) give a three to five minute speech, fifteen minutes after having drawn a card on which a technology or TSA topic for a speech is written.

Fashion Design and Technology Participants (one team of two to four members per chapter) research, develop and create garment designs, garment mock-ups, and portfolios that reflect the current year’s published theme. Semifinalists participate in an on-site event in which they present their potential garment designs to the judges on a TSA runway.

Flight Endurance Participants (two individuals per chapter, one entry per individual) analyze flight principles with a rubber band-powered model aircraft.

Future Technology Teacher Participants (three individuals per chapter) research and select three accredited colleges or universities that offer technology education or engineering technology teacher preparation as a major. Each participant must write a one page simulated college essay about the wish to become a teacher in either major. Participants also develop and present a lesson plan.

Music Production Participants (three teams per state) produce a musical piece that is designed to be played during the national TSA conference opening or closing general sessions.

On Demand Video Participants (one team of two or more students per chapter, one entry per team) write, shoot, and edit a sixty second video during the conference in this on-site event.

 

Photographic Technology Students (one individual per chapter, one entry per individual) capture images and process photographic and digital prints that depict the current year’s published theme. Twelve (12) qualifying semifinalists participate in an on-site event in which they capture digital images and utilize multimedia software to prepare a storyboard/outline and media presentation of newsworthy TSA conference activities and events.

Prepared Presentation Participants (three individuals per state) deliver an oral presentation that includes audio and/or visual enhancement based on the theme for the current year’s conference.

Promotional Design Participants (five individuals per chapter) use computerized graphic communications layout and design skills in the production of a promotional resource for TSA..

Scientific and Technical Visualization (SciVis) Participants (three teams per state) develop a visualization focusing on a subject or topic from one or more of the following areas: science, technology, engineering and mathematics.

Software Development Participants (one team per chapter) work as part of a team to participate in the development, debugging, and documentation of a new or existing open source software project. Through a multimedia presentation and notebook, the team explains in detail how it has contributed to the project.

STEM Careers Participants (one individual per chapter) develop a skill and complete a thorough project about the skill’s relationship to a STEM career area of their choice. Participants research and prepare documentation related to the skill and prepare a video that demonstrates the skill. Semifinalists participate in an interview to discuss the skill developed.

Structural Engineering Participants teams build and bring a model to conference. Semi-Finalists use on site supplied materials, to build a model of a structure that is destructively tested to determine design efficiency.

System Control Technology Participants (one team of three members per state, one entry per team) work as part of a team on site to develop a computer-controlled model-solution to a problem, typically one from an industrial setting. Teams analyze the problem, build a computer-controlled mechanical model, program the model, explain the program and mechanical features of the model-solution, and leave instructions for evaluators to operate the device.

Technology Bowl (Written and Oral) Participants (one team of three members per chapter) complete a written, objective test in order to qualify for oral question/response, head-to-head team competition.

Technology Problem Solving Participants (one team of two members per chapter) use problem solving skills and limited materials to develop a solution to a problem given on site.

Transportation Modeling Participants (one individual per chapter, one entry per individual), using only certain materials and following required specifications, design and produce a  scale model of a vehicle that fits the annual design problem and that takes appearance and performance into consideration.

TSA TEAMS Competition An annual high school competition challenging students to work collaboratively and apply their math and science knowledge in practical, creative ways to solve real everyday engineering challenges.Information and Registration.

TSA VEX Robotics Competition Participants (teams of three to six students) engage in a signature head-to-head robotics competition that promotes student understanding and skills in science, technology, engineering, and mathematics (STEM) areas.

Video Game Design Participants (three teams per state) develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging. The game should have high artistic, educational, and social value. A working, interactive game will be submitted on a DVD for evaluation.

Webmaster Participants (one team of three to five members per chapter) are required to design, build and launch a World Wide Web site that features the school’s career and technology education program, the TSA chapter, and the chapter’s ability to research topics pertaining to technology. Conference semifinalists participate in an on-site interview to demonstrate the knowledge and expertise gained during the development of the website with an emphasis on Internet and web history, web design (school, chapter and design brief pages), and research about cutting edge advances in technology.

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